翻訳と辞書 |
Confederate effect : ウィキペディア英語版 | Confederate effect
In artificial intelligence, the confederate effect is the phenomenon of a human being considered a machine from their textual discourse during practical Turing tests staged in the Loebner Prize for artificial intelligence.〔(The Confederate Effect in Human Machine Textual Interaction )〕 It is the reverse of the ELIZA effect, which Sherry Turkle states is "our more general tendency to treat responsive computer programs as more intelligent than they really are" and the cause to "very small amounts of interactivity", causing humans to "project own complexity onto the undeserving object".〔Sherry Turkle, in ''Life on the Screen –Identity in the age of the Internet'', p. 101, 1997〕 In the first Loebner Prize for artificial intelligence,〔(Lobner Prize )〕 in 1991, which deployed restricted conversational one-to-one Turing imitation games,〔(Computing Machinery and Intelligence )〕 each interrogator chatted to one artificial conversational entity (ACE) at a time, a female confederate or hidden-human, about William Shakespeare.〔The Quest for the Thinking Computer, Epstein in Parsing the Turing Test, 2008〕 The phenomenon was seen in the University of Surrey 2003 Loebner Prize for Artificial Intelligence, when both hidden-humans, one male and one female, were each ranked as machine by at least one judge: Judge 7 and Judge 9 ranked the female 'confederate 2' as "1.00=definitely a machine"; the male 'confederate 1' was ranked "1.00=definitely a machine" by Judge 4 and Judge 9.〔(2003 Loebner Prize results )〕 The gender of these two hidden-humans were incorrectly identified (male considered female; woman considered man) in independent transcript analysis ('gender-blurring' phenomenon, see Shah & Henry, 2005).〔 ==Notes==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Confederate effect」の詳細全文を読む
スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース |
Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.
|
|